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What is Slot Car Racing? (From Wikipedia)

Slot car racing (also called slot car racing or slot racing) is the competitive hobby of racing of racing with powered miniature autos (or other vehicles) which are guided by grooves or slots in the track on which they run.

Slot cars are usually models of actual automobiles, though some have bodies purpose-designed for miniature racing. Most enthusiasts use commercially-available slot cars (often modified for better performance), others motorize static models, and some "scratch-build," creating their own mechanisms and bodies from basic parts and materials.

Slot car racing ranges from casual get-togethers at home tracks, using whatever cars the host makes available, to very serious competitions in which contestants painstakingly build or modify their own cars for maximum performance and compete in a series of races culminating in a national championship. Some hobbyists, much as in model railroading, build elaborate tracks, sculpted to have the appearance of a real-life racecourse, including miniature buildings, trees and people, while the more serious competitive racers often prefer a track unobstructed by scenery.

Common Slot Car Scales

There are three common slot car scales (sizes) used for serious competition: 1:24 scale, 1:32 scale, and so-called HO (a generalized size, originally 1:76-1:87, now usually closer to 1:64 scale). These scales are also commonly written as 1/24, 1/32, 1/87 and 1/64. The scale designation indicates how many units of length (such as an inch or millimeter) on the actual car are represented by one unit on the model.

- 1:24 scale cars are the largest slot cars commonly raced. A typical 1:24 car might be 7 to 8 inches long (18-20 cm). 1:24 cars require a course so relatively large as to be impractical for many home enthusiasts, so most serious 1:24 racing is done at commercial or club tracks.

- 1:32 scale cars are smaller and more suited to home-sized race courses but they are also widely raced on commercial tracks, in hobby shops or in clubs. A 1:32 car averages 5 to 6 inches (13-15 cm).

-HO-sized cars vary in scale, running from 1:87 (generally the older cars) to 1:64 in scale; but they all run on track of approximately the same width, and are generically referred to as HO slot cars. A typical car is from 2.5 to 3.5 inches (5.5-8 cm). Though there is HO racing on commercial and shop-tracks, probably most HO racing occurs on home racetracks.

In addition to the major scales, 1:43 slot car sets are generally marketed today (2006) as children's toys. So far, there is little organized competition in 1:43, but the scale is gaining some acceptance among adult hobbyists for its affordability and moderate space requirements. An average car would be 4.3" (10.9 cm).

Tracks for Competition

Many home racetracks are made from the injection molded-plastic snap together track sections found in race sets; these courses are known as "Plastic Tracks."

Shop and club tracks used for serious competition (especially in 1:32 and 1:24 scales) are usually hand built "Routed Tracks" in which the guide slots for the entire racecourse are cut into one or a few large pieces of sheet material (such as plywood or MDF) providing a smooth and consistent surface that allows cars to perform to their full potential.

Competition tracks are usually laid out as road courses with many turns, though ovals and "tank tread" (trapezoidal) ovals are also fairly common. On a road course or oval, each car and each lane is generally marked with "lane tape" of a distinguishing color, allowing the corner marshals (officials) to return cars that have spun off the track to the proper lane.

Generally, tracks for formal competition may have banked corners and may bridge one section over another, but may not otherwise use "trick" configurations. Home tracks often include special features to increase the drama and/or challenge of racing, such as slots that wiggle or squeeze the lanes together, bumps, airborne jumps, or uneven surfaces, but these are typically called "toy" tracks and are not used for competition in more serious organizations.

A different segment of the hobby is slot car drag racing on a long straight strip of track. In HO size, these drag strips are often a scale quarter-mile.

1:24 Scale tracks used for competition are generally 6-8 lane routed tracks with either wooden or flexible plastic retaining walls. The tracks are usually located in commercial or purpose-built racing centers. Most of the tracks used in the USRA regional and national events are either original American Raceways (AMF) commercial tracks or variations of these designs made from original blueprints. Generally tracks used for regional or national competition have an epoxy or polymer painted surface with recessed braided electrical contacts. In USRA Division 1, the use of traction-enhancing compounds on the racing surface ("glue" or "goop") may be applied to the racing surface by the competitors.

The most famous type of 1:24 commercial track is the "Blue King" (155 foot lap length) which is the track that is recognized for world records in 1:24 racing. The current (2006) world record qualifying lap is held by Benny Justice at 1.4632 seconds, which computes to 105.93 feet per second! The "King" track segments are "named" starting from the main straight in an anti-clock wise direction: bank, chute, deadman (corner), finger, back straight, 90 (corner), donut (corner), lead-on, and top-turn. Generally the "King" tracks are used for wing-car racing, where un-banked "flat" tracks of various designs are used for scale racing. A prime example of a championship "flat" track is the Gary Gerding designed track installed in July 2007 at Mid-America Raceway and Hobbies near Aurora, IL (the site of the 2009 USRA Division 2 National Championships).

1:32 Scale competition is generally run on the same routed tracks as 1:24, at least in the USA.

HO Scale competition tracks are typically between 60 and 100 ft in length and 4 to 6 lanes wide. Plastic tracks, often modified for improved performance, are more common in HO competition than in the larger scales, as is the use of large home courses for formal racing.

Competition Formats

Several race formats are employed in competition as time allows. The quickest to run is called round robin, which can be run in either of two ways. The first (and least common) way is begin with one driver on one lane of the track, a segment usually consisting of 2 minutes is run in which the driver attempts to complete as many laps as he can.

The second (and most common) way to run a round robin is to have four drivers (or as many as there are lanes) start at a time, and rotate through all the lanes, before being replaced by the next set of drivers. This is known as a "heat" or "consi". Often a small amount of practice time (usually 30 seconds) will be given to the drivers prior to the start of each heat. If there are an odd number of drivers such that they are not wholly divisible into the number of lanes, one of two measures is taken: either a heat is run with one or more positions unfilled, or a heat is run with extra drivers, with a "sit-out" position. After all drivers have run their heat, placement is determined by total laps completed.

Often round robins are modified to include a "main" and sometimes also a "last-chance" heat. When run with a main, the round robin is run as normal, but at the end the top competitors (as many as there are lanes) run an extra heat. This heat is usually longer (3 to 5 minutes per segment, 1.5 "pit" time, and 1 minute practice before the heat). At the end the drivers are re-placed based on the new lap totals.

Last-chance heats are similar to mains. The top competitors (number of lanes minus one) from the round robin move into the main, and the runners-up (as many as there are lanes) are moved into the last chance heat. The last chance heat is run before the main, and is usually run with the same time parameters as the other heats. At the end, the top competitors from the last-chance are re-placed based on their new lap totals (though never lower than a competitor that didn't make the last-chance), and the winner of the heat moves into the final position in the main.

Bracketed formats are usually reserved for national events, and include qualifying, elimination consis, semifinals, and a main.

When the segment time has elapsed, a small amount of time, usually one minute, is given for the driver to switch lanes, perform any necessary maintenance to his car, and return his car to its resting position (albeit in a different lane). At the same time, the next driver in the succession moves into the first lane, placing his car at the starting position. When a driver completes all the lanes, his total laps and final position are recorded. This continues until all drivers have completed all lanes. Lap totals are compared to determine placement.

Most racing organizations allow a "track call" (where the power is turned off) for a situation where a race car is in the wrong lane. This is also referred to as a "rider" and is considered to be a dangerous and unfair situation. Track calls are also sometimes used in the event that a car flies off the table and cannot be located by a marshal.


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